A
A
Artem Enin2019-01-10 14:21:12
unreal engine
Artem Enin, 2019-01-10 14:21:12

Setting blueprint activation by actor?

I apologize for the stupid question, there is very little time for training and at this moment I really blunted (((
I set up BP, where the mesh rotates beautifully smoothly, increases, etc. I cling to EventTick, Play. Everything is fine.
Then I want these beautiful transformations to begin when hooking the trigger actor. I tried, it didn’t work. The object only twitches during overlap, as I understand it, the transformation time = the time of the old overlap (begin collision overlap) is unlikely)? I tried all the settings for collisions and their actions, did not win..
The choice is only Begin and end overlap collision and (hit? Haven't figured it out yet). How to implement such that the blueprint mesh will perform script actions (transformations, rotations, etc.) not in the begin and end or event tick, but while the actor is simply in the collision zone (trigger box)? I wanted to implement an elevator in this way, but in the end it didn’t work out, the platform only twitched while I ran back and forth from a collision. Animation solved the issue, but I want to implement it with a blueprint.

Answer the question

In order to leave comments, you need to log in

Didn't find what you were looking for?

Ask your question

Ask a Question

731 491 924 answers to any question