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bO_oblik2011-01-06 13:48:36
Game development
bO_oblik, 2011-01-06 13:48:36

Server for Flash game?

As a hobby, I am writing a flash game on PushButton Engine, I am writing a multiplayer shooter, at the moment I am going to write the server part.
But I have a lot of questions about the implementation, in what language is it best to write it? How to deal with the logic of the game? Generate part of the logic to the client and give it to the server, or generate everything on the server and give it to the client.
Tell me about this, throw something to read.

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4 answer(s)
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Dimonich, 2011-01-06
@bO_oblik

Read about Shared Objects and servers that support them (Red5, Wowza).

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agul, 2011-01-06
@agul

I advise you to write the server part in Perl or Python, depending on what you are more familiar with.

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Dmitry, 2011-01-06
@Neir0

I’ll support Dimonich, it’s better to use FCS or its analogues (of which, in principle, there are many, Red5 for java, fluorinefx - opensourse for .net (I personally used it, but I ran into a number of problems that I never found a solution to), weborb - a lot for what , but it is paid (there are free communities and developer versions)). There are a lot of advantages from using shared objects, callback functions on the client, you can transfer audio and video between clients, etc.

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shalex9154, 2011-01-06
@shalex9154

I would write in Java, because it has some good engines. One of them is a former DarkStar who is now a RedDwarf . When I was writing my flash game, I used BlazeDS technology to send messages between the client and the server.

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