Answer the question
In order to leave comments, you need to log in
PM Methodologies for MobileDevelopment (iOS/Android)?
Interested precisely not with tz. the author of the idea / code, and from the point of view of understanding what processes the design flow consists of, for a clear definition of resources: terms, cost of stages, man-hours.
Specialization in MobDev: utilities (not games).
Role: customer + PM (management and coordination of contractors' work)
I would like to find:
- a set of development stages;
— a set of task categories;
- template/example.
In what I see the specifics for MobDev and what examples I would ideally like to find:
- interaction with designers (ordering several design options);
- stage of promotion (beginning and end, necessary resources);
— miscalculation of risks (terms / cost).
Answer the question
In order to leave comments, you need to log in
Do you really hope that someone will tell you their successful business model of creating mobile applications "in and out"? :)
Reminds me of the story " I want to release a super application that will bring millions, I'm looking for a programmer, and let him come up with a chip himself, well, like instagramm ".
But in essence - this is achieved by experience (both practical and theoretical) and 90% depends on the team and the PM itself. And this application will be mobile and logging is not so important.
For starters, read the methodology. I recommend RUP 6 (namely the 6th, not the 7th) in the teeth, and go ahead.
or OpenUP ( en.wikipedia.org/wiki/OpenUP, www.ibm.com/developerworks/en/library/kroll ).
I would like to find:
- a set of development stages;
— a set of task categories;
- template/example.
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question