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On-screen button control for Android, 2D platformer, how to do?
Looking for a guy. I'm new to this business, and I'm also doing a 2d platformer, and I ran into a control problem on Android devices.
Put on the true path, tell me the logic of connecting the Button to the control (left, right, jump).
Thank you!
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The easiest way is to use the standard input system .
But it can also be buttons in the interface, it can be a fingerprint scanner, you can simply download a ready-made controller from the assets store.
If buttons, then as always: bind actions to events through the menu in the editor (or script).
If the scanner, then listen to touch events and check the conditions (if in the lower left corner, then jump).
https://forum.unity.com/threads/upravlenie-na-knop...
I won't throw too much, you can find it in Google in a minute. There are a ton of videos on this.
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