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Linking graduate school to game development?
I came up with the idea to spend two years of studying in a master's program to develop a game (mobile). And there is such a possibility. The problem is that I have never been involved in science. Yes, actually game development, too. But there is a great desire and opportunity. Therefore, I ask for help from those who understand this subject area. Tell me something relevant that you can study, explore. New or something that can be optimized.
In general, you need to put forward your topic and answer the question of relevance, novelty and practical significance. Otherwise, the leader himself will answer these questions and put forward his own topic. Which will be interesting to him, but not to me.
update
In general, I see that my question is not perceived the way I wanted. So I'll update. Studying for a master's degree involves writing a master's thesis. A dissertation is a research paper devoted to solving some actual problem. And I don't see any problem in making the game. And I'm not going to write a dissertation on how to develop a brilliant game. But in the future, I will be involved in the process of creating games as a programmer. And let that now I have little knowledge in this area. But I have every opportunity to remove this gap. And the larger the list of ideas, the more chances to write about what interests me. Because, first of all, I need to hook the leader with the topic.
I expect help from people who use various technologies, who know the shortcomings of these technologies. Or people who may have some ideas, but no desire to implement them. This does not mean that I have no ideas.
Example:
The development of some technology that will later be applicable in games. And not just in games. Games are a must for me. This is how I see the connection between study and game development.
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>Tell me something relevant that can be studied, researched
. You already have a list like this for a couple of years, if it is not there, then you don’t have to go to a master’s program and waste 2 years in vain. Go to work. When the list appears, then go to study.
It is not necessary to make a game as a project - this is a lot of extra work that has nothing to do with any stated goal.
I think the topic of AI will be relevant even in a mobile game.
It strongly depends on your dissertation advice. The dissertation assumes the presence of some practically useful research novelty. Researchers, for the most part, do not consider the creation of games a socially useful activity. Unless, as part of this work, you invent some cleverly twisted 3D visualization algorithm, or something like that. Then your work should be positioned as a work on computer graphics. Start from "novelty" and "practical usefulness".
AI plus, but it has nothing to do with mobile.
You can dig into the performance issues of mobile platforms in rendering, explore different types of objects
> AI
AI does not make sense to take at all. If for you the concepts of fusilogic, graphs and stiring will be something cosmic, then for the rest of the world this has been known since the end of the 20th century. Your leader, and you yourself, are not a lead architect from a local tech, and you won’t be able to come up with a normal task.
> You can dig into performance issues of mobile platforms
. Most likely it will result in copy-paste from stackoverflow or from gamasutra. Optimization is a common development process, not something out of the ordinary.
You want to write a dissertation without any experience and knowledge in the subject area. Who will review you? A teacher who himself has never worked anywhere in his life, except for the university?
If you have never been involved in game development, then nothing will work. The first year you will write bicycles and come up with an ingenious game, and publications are needed almost immediately. Even after you start actually working on the game, you will still have a constant conflict of interest. The only viable option that comes to mind is to make some independent project, and attach it to a simple game, but only at the level of a hobby, not a master's. That is, you still have to look for a normal application for your work, and the game will be just for the soul.
Most often, such dissertations on defense look like a complete "put out the light." To do something more or less intelligible, your research instructor should be a modern guru from an adjacent field and objectively evaluate your activities, up to and including non-admission to protection. Related areas can be: AI, graphics, procedural content generation, etc. But if you still do not have knowledge in this area, do not even try. Don't waste your and others' time. In two years you will only understand more or less, but you will not have time to shoot.
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