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Is it worth learning to create game engines in 2020?
At the moment, computer graphics, animation, game mechanics have reached their peak. And is it worth starting to understand this topic? Is it promising?
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peak? Riley?
with a similar logic: the peak was reached 20–30 years ago.
only there were always people who disagreed with this - and embodied their ideas: some in code, some in hardware.
The industry may be promising, but you can’t do anything sensible alone. It takes a team and a lot of time. Not all major game studios allow themselves to cut their engines, and you are going to do it alone.
Don't do nonsense. Understanding, of course, how it all works, at least abstractly, is necessary, but doing this is a dubious question.
There are many engines (UE, Unity, etc.).
And in order to write an engine more or less acceptable for all sorts of jokers, and games of the AAA or AA category, you need to be so good at programming, mathematics, and physics.
Better write your API on hardware... and leave the engines to the "professors" of geometry and vector mathematics. And what does "peak" mean? Coding is based on hardware, and hardware, as we all see, has not yet reached its limit in improving technology. Soon you will write under quantum logic. ))))
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