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JS Game engine or pure JS? What is better for gamedev?
I want to create a multiplayer js game. What is better to use (pure JS (using socket.io, nodejs), or use JS game engine)?
I don't know what to choose, at first glance it seems that working with the engine is easier, but you never know.
Help me decide please
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1) if your calling is to make games, then take the engine and make games
2) if every time you start making a game you have a desire to make your own engine, then perhaps your calling is engines
If there is no good experience in game development, then the probability of making your own good engine is very small, and it will take too much time. Plus all sorts of purely browser troubles.
Take the engine. Even if it does not suit you, then by the time you realize this, you will already have a better understanding of what exactly is wrong and what needs to be done in your own way.
What do you mean by game engine?
If you are working with canvas, event listener, sound and so on, then yes, you should probably use it. Phaser/Pixi, or something else, otherwise it will take a lot of time.
If you need client-server interaction, then it’s not so much game engines that you need.
For example, with a bunch of the mentioned Phaser and Meteor.js, he himself solved a similar problem. The latter has a built-in mailing system to organize the interaction, it has its own server, subd, etc. on board.
So decide on the concepts and it is from this decide.
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