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It is necessary to distinguish between Pressing and Clamping. How to do this?
It is necessary that when pressed, event A is executed, and when clamped, event B is executed. I have a conflict in my code between pressing and clamping. Therefore, when clamping occurs, event A also occurs. I work in unity, c#, TouchPhase
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Pressing/holding can be determined by the TouchPhase.Ended phase.
1. TouchPhase.Began occurs. We believe that this will be pressing
2. We begin to count the time.
3. If more than N has passed, then we consider that we will have a clamping
4. TouchPhase.Ended occurs
5. We perform clamping or pressing.
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