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ViktorSolov2018-04-07 23:22:25
Copyright
ViktorSolov, 2018-04-07 23:22:25

Is there a "copyright" on github?

Let's say I want to create a platform game. Pixel 2D platformer. I don't want to spend a lot of time studying pixel art, and even more so drawing animations, backgrounds and much more. This is interesting, but in this case there are simply not enough skills in drawing, then we take "someone else's". OpenGameArt (and its analogues) is certainly good, but not everything there is with animations, and not everything is equally pixelated. After googling, I decide to take all the heroes with animations from another game that is not very popular. All the sources of this game are on their website, but nothing is said about the distribution or use of their work. Heroes for the platformer have been found, now I need a beautiful pixel background, I go to Google again and find beautiful animated art from pinterest. I put it all together and make my own game.
This is how I want to implement graphics in my future project. This game will not be sold, there will be no profit from it, and it will not even be distributed. It won't be anywhere but github. And here the most interesting begins - questions. Is it possible to use other people's materials for such purposes? After all, I edit and use materials from authors unknown to me, and for this they can hurt. By uploading something like this to github, do I need something from the github developers (ban, for example)? Without uploading to github, is it possible to use this game as a portfolio for a device in company_name? Please explain about copyright and “what can be done”, and “what can not be done”.

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4 answer(s)
Z
Zr, 2018-04-08
@Zr

IANAL, TINLA.
> Please explain about copyright and “what can be done”, and
> “what can not be done”, [when nothing is clearly written about it].
It is possible (you have not taken away the right) to use the work for its intended purpose. Roughly speaking: to read a book, to admire a picture, to perform a program, to listen to music, to watch a film.
A more accurate answer depends on where you are. But don't expect a big difference - globalization, sir...

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Moskus, 2018-04-09
@Moskus

GitHub is not an underground anarchist garbage dump, therefore it is impossible to violate someone's copyright and related rights there.
https://help.github.com/articles/github-terms-of-s... Being
a non-commercial project generally does n't give you the ability to use someone else's intellectual property with more success than if it's commercial .
Just because someone's intellectual property is available (not copy-protected, not encrypted, etc.) does not mean that it is "open". What makes certain works open is the open license under which they are published, and not the fact that they are not protected in any way (or that they "can be found by Google").
Before using someone else's work, you should read their license. If an open license is not explicitly specified (or none is specified), it is better not to use them.

A
awesomer, 2018-04-10
@awesomer

Is it possible to use other people's materials for such purposes?

On GitHub, projects of more or less sane quality usually contain a license.
Free or paid game; you have the rights or not - everything also depends on the license / permission of the author.
It can also fly for a free game. And you can use it for a fee. Anything can be.

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