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Incort2015-11-05 09:31:34
linux
Incort, 2015-11-05 09:31:34

Is the performance of Nvidia graphics cards the same on Linux and Windows? And how to increase it under Linux?

It seems to me that Linux performance is less than Windows.
Is there any way to improve performance on Linux? Some settings can be
Thanks for the answers

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5 answer(s)
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zooks, 2015-11-05
@zooks

You can increase it - for example, install proprietary drivers from Nvidia. At least in the browser, the increase is very noticeable.
Note: For Firefox on Ubuntu, you need to enable acceleration manually.
askubuntu.com/questions/491750/force-enable-hardwa...

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Nikolai Vasilchuk, 2015-11-05
@Anonym

The performance is the same, the hardware is the same. The problem is in different software implementations, in particular in drivers. Try different driver versions, proprietary, free.

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Saiputdin Omarov, 2015-11-05
@generalx

Optimization can only be for drivers. Optimized version of drivers or their beta, I suspect more often released under Windows. The OS of the system is only relatively affected if you use the capabilities of the graphics card. More often I had to track the optimization of drivers for some kind of desktop game. There is also a description of the release and it clearly indicates what has changed and where there is an increase. for example:
Here and here you can see the difference and performance gains. ;-)

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Nazar Mokrinsky, 2015-11-08
@nazarpc

Nvidia's proprietary driver performs with near-identical performance under Windows and Linux, as verified by multiple benchmarks many times over. You cannot change this in any way, just install the latest beta version from ppa: https://launchpad.net/~graphics-drivers/+archive/u...

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lovecraft, 2015-11-12
@lovecraft

The question, of course, is interesting (c)
Drivers work with the same performance on synthetic tests.
Another thing is that drivers for Windows contain a set of so-called. "optimizations" that configure the driver to work with specific software, for example, turn off OpenGL extensions that "slow down" in this particular game or enable multi-threaded processing when commands are executed in one thread and their rendering is in another (in some games this raises FPS twice). The latter can be enabled on Linux using __GL_THREADED_OPTIMIZATIONS, but Linux also has another problem - bad game optimization is out of hand, for example, The Witcher 2 is ported to Linux not by rewriting the engine from DirectX to OpenGL, but using a special library that translates DirectX calls in OpenGL. The performance of the game is appropriate.

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