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Is sockets the only solution or is there something more high level to create a client/server c# application?
I have no experience in creating client-server applications, so I have a couple of implementation questions.
The essence of the application is this, there is a server that receives data from clients and saves it in the database. I read about sockets on the Internet and here is my question: are sockets the only solution or is there something more high-level?
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