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Is it worth throwing a bridge between Java and Js?
I'm making a mobile game on html5 canvas. I create builds using android studio, I push the game into WebView. At the moment, I process all touch events using js and the brakes are already noticeable at the first touch and when zooming (moving two fingers). As far as I know, you can throw a bridge in js, that is, catch events using Java and call js functions to handle these events. Is it worth it, will it solve the performance problem?
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