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Is it possible to use canvas to position game objects in Unity?
About canvas question. Can it be used to position game objects (make objects nested in canvas)? I don't want to work with fractional numbers and world coordinates. In addition, the logic of the game requires that all objects be located based on the width of the orthogonal camera (each strictly in its place).
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I would just clarify that in this case, the conversation is more about
RectTransform, and not about canvases, as such.
And since RectTransform simply inherits the usual transform and extends it for the convenience of working with the UI, nothing prevents you from using it.
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