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How to make Mesh chase the player?
I'm making a FieldOfView for the game and using a Mesh
. I'm fine with it and it renders as it should and updates in real time, but how do I get this MEsh to follow the player? Like if I just throw it at the player, that is, I make it a child object, then it simply does not render and just a circle moves behind me
. How to make it so that it could move behind it and still work correctly?
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