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Is it possible to set different resolutions for different cameras in Blender?
You need to be able to render from one scene one resolution to another (for example, a wide picture, 1200x200 or a square 2000x2000). If you change the resolution on the Camera tab, it applies to all cameras. Is it possible to do this somehow so that each camera has its own storage?
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You can, through the 1D scripts addon.
Batch Render
Renders multiple cameras, with the ability to set individual image sizes for each
camera. To give the camera an individual size, the mesh data name of the camera must contain the substring
"(horisontal_resolution+vertical_resolution)"
For example, "Camera_001 (1600+1200) preview", where the value in brackets, separated by a plus -
"(1600+1200)" is the resolution cameras.
If no such substring is found in the name, the camera will be rendered at the resolution specified in the scene.
The name of the camera object does not affect rendering in any way. Only cameras marked for rendering in the outliner will be
processed by Batch render.
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