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Is it possible and how to color a 3d model in blender without retopology?
My task is to make simple art, but I will face the need to colorize my model.
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Yes, high polygonal models can be painted in vertex paint, this allows you to paint directly the polygons, and accordingly the model itself, BUT it is desirable to do a retopology for better texture quality, because the texture is applied to the polygons as a pattern, and not as a material for the polygon, therefore it is not be lazy, do retopology, it will also save resources and time when rendering.
Here in the picture where you can find Vertex paint
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