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Vadim Remin2015-04-21 13:55:09
.NET
Vadim Remin, 2015-04-21 13:55:09

Is C# code freely convertible to C++?

Good afternoon,
I work closely with 3d graphics (3ds Max), I have experience in communicating with some web programming languages ​​(JS, PHP, etc.). For 3d, you need to work with Unity3d (C#) and (or) Unreal (C++) game engines (I choose now), I also know that C# is in many ways close to Java, which I also like as the idea of ​​​​universalizing the approach to programming. But since C-like languages ​​​​have never come across the question in any form: if the platform (for example, Unreal Engine) specifies C ++ in the language requirements, does this mean that I can make my project in C #, and then calmly convert it in Visual Studio in C++. Does Visual Studio allow this kind of flexibility? Are there pitfalls? Thank you for good links. Also very interested in the experience of developers under Unreal.
Thanks in advance!

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4 answer(s)
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GavriKos, 2015-04-21
@dkudrin1

In the form in which you need - no, they are not. Syntactically, these languages ​​are similar, but it is impossible to automagically convert and work properly.

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OnYourLips, 2015-04-21
@OnYourLips

No, these languages ​​are completely different and not at all similar to each other.

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Pavel Zagrebelin, 2015-04-23
@Zagrebelion

Theoretically, it is possible to compile a C# project, disassemble the assembly with a reflector with the c ++ / CLI plugin, finish the resulting sources with a file.
www.red-gate.com/products/dotnet-development/reflector
https://github.com/lzybkr/CppCliReflector

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MrDywar Pichugin, 2015-04-27
@Dywar

1) Use C# to script in Unreal Engine 4 now, courtesy of Xamarin.
2) https://mono-ue.github.io.
I have not tried it myself, but my friends (game developers on UE 4) say that there is a plug-in for this matter.
On Unity3D, for example, this C # is not so much needed, basically the difficulties go through Unity3D bells and whistles (in my case).

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