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iphone app development
What are the pros and cons of using one or another platform for programming iPhone applications. In particular, I'm interested in flash and objective c. Which platform would you recommend using, or perhaps it is interesting to somehow combine their positive aspects in order to get rid of the negative ones. Thanks for answers.
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I would recommend Obj-C of course.
- native application, UI elements work exactly as the user expects;
- there are no extra levels of abstraction, the code works faster (comparing with phonegap - significantly);
- a complete superset of the C language, a lot of open source code available for reuse;
- Xcode IDE, in particular the ability to debug / profile both on the emulator and on the device;
- OpenGL ES, you can make fast three-dimensional toys (in particular, the quake3 engine, a commercial Unreal Engine, has been ported).
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