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SnoopyTheBeginer2015-05-12 02:04:29
iPhone
SnoopyTheBeginer, 2015-05-12 02:04:29

How to write a bot for ios game?

What I would like to know more specifically:
1. Is writing bots for mobile games different from writing bots for computer games?
2. If not, what is the best place to start for a person who has never done this: first try to write for a regular PC, and then take on mobile applications or go straight into battle?)
3. Does it make sense to first practice a little reverse engineering and hacking conventional programs?
4. Please send articles, websites or books where writing bots for mobile applications and what you need to know in detail. (If you are from the category of people who, after each question, begin to lament "OOOOOOH, WELL GOOGLE IS, WELL SMAAATRI THERE" then write the tags by which YOU PERSONALLY found the resource that YOU READ and it turned out to be suitable and at the same time it would not be on the 199728 search page)))))
That's all, I sincerely hope for your help and thank you in advance!

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1 answer(s)
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marble, 2015-05-12
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1. Is writing bots for mobile games different from writing bots for PC games?
No. You need to send a certain sequence of bytes to the server in accordance with the game protocol specification. And you can shove anything into the socket, even if it's visual BASIC.
3. Does it make sense to practice a little reverse engineering and hacking common programs first?
Here, practice in parsing traffic is more appropriate, for example, with such a tool. If the traffic is encrypted, then you will have to analyze the application in more detail, but if the game is so -so , then the security is so-so .
There was an idea to offer you to make a macro on AutoIt, which is poked into the ios emulator. Although it depends on what the bot has to do, autoit will only help if the actions are repeated, such as emulating clicks in a loop.

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