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1. car simulator - www.racer.nl/
2. World of Warcraft server (Mangos, TrinityCore) www.trinitycore.org/ , getmangos.com/
This is C++, Perl - not ready to say yet
1) Bury Pearl immediately.
2) Java/C++ is a great language for writing server-side components for online games. But where to find that the game was also Open Source is a mystery.
Open source games are difficult to develop, because they require a lot of labor: graphics, level design, scripting, scripting, engine, it takes a long time to debug the code and adjust the balance of the game - it is not easy to find the right number of people with such abilities and a lot of free time.
If you want to develop game programming skills in the first place, you should go not to open source, but to a commercial company that deals with them. Both experienced and inexperienced specialists are in demand, if they are not afraid and are not too lazy to learn new things. This job often pays well.
Look for game studios in your city. Look at their vacancies and offer yourself for a low-paid position (since there are no skills yet). Better on mobile platforms.
Whatever language they tell you to learn, so be it.
There are practically no normal open source projects, it is absolutely not suitable for this.
If you want “seriously”, then look for studios and get ready to write in a new one, but keep in mind that in the Russian Federation you will most likely make games not aimed at a serious gamer: this market is small, demanding on quality, and almost no one in Russia makes such games can.
If you decide to create your own little indie, you can find teams of enthusiasts (the difference with the classical organization of an open source project is quite large) on the Internet, starting with the Russian-language gamedev.net. In terms of technology - given that you will have few resources, I recommend taking a ready-made free engine and focusing on the game, not technology. Well, this is, of course, if you really want to release something, and not just add a few tens of thousands of lines of code to your portfolio. I personally, for example, really like Unity for indie development, you can look at it first.
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