Answer the question
In order to leave comments, you need to log in
How to transfer Blender models from one machine to another?
Hello, for quick texture baking in Cycles Render, it was necessary to transfer the finished models to a different computer with a faster video. The problem is that when transferring, all superimposed textures fly off, presumably due to the fact that the paths to the textures are different. From this follows the question, how to transfer finished models and textures overlaid on them to another computer without rallies?
Answer the question
In order to leave comments, you need to log in
You can pack the textures into the blend file itself.
Then Blender will read the textures directly from the blend file. The file size will grow, of course.
But I do not know how it will work in the case of baking.
Another option is to try changing the paths from absolute to relative. Those. all paths will be set relative to the blend file. I usually use this method.
File > External Data > Make All Paths Relative
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question