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How to stop the scene without stopping the UI?
Hello! When creating a pause for the game, I ran into a problem that when using Time.timeScale, the whole scene stops for me, even UI objects (they are animated) and because of this, the pause menu does not work, I need everything to stop except UI when the pause starts.
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Add a game state in which you will enable / disable the pause. Accordingly, in all subsystems you will refer to your state and not rely on Time.timeScale.
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