B
B
Bundllor2021-05-10 19:56:13
C++ / C#
Bundllor, 2021-05-10 19:56:13

How to remove Angular Velocity limit from RigidBody 2d?

I have a car, it has wheels.

When a car's motorspeed can go to infinity, the wheels in RigidBody 2d Angular Velocity go up to -18000 and go no further. Well, figs would be with him, but because of this, the wheels of the car do not spin at high speed. There may be another reason for this, but I notice that the wheels do not spin only when Angular Velocity reaches its limit and does not go any further. How to remove this limit?

Answer the question

In order to leave comments, you need to log in

1 answer(s)
G
Griboks, 2021-05-10
@Griboks

They may suggest leaving the maximum allowable value (clamp). The fact is that for the human eye the difference between 18000 and 20000 is negligible. In theory, the player should see a static picture at a much lower rotation speed.

Didn't find what you were looking for?

Ask your question

Ask a Question

731 491 924 answers to any question