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Why does one texture on different objects look different at the same size?
There is some texture.
I take 2 objects: a terrain and some model with a flat surface (a cube for example).
I paint the terrain with this texture.
Then I create a material based on this texture and apply it to the cube.
As a result, they look different, provided that they are the same size.
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By default, Terrain uses its own material and its own shaders, so the same texture can look completely different. If you want the same, hang one material, or select the settings so that it looks similar. In general, in such cases, you need to attach a screenshot.
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