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How to start developing games or writing your own game engine?
All good night! I know the question is very zayuzan, but still I would like to receive relevant answers for 2020 to my question. How to make a 3D game engine in Python or JavaScript? And in general, is it possible to do this without knowledge of mathematics and physics. These two subjects were always difficult. As a programmer, I tried myself in many areas. But the desire to write your own game engine never subsided. Well, I don’t even know where to start, there is not enough knowledge and experience .... In general, advise what you can read, practice. I'm not going to post my engine on the Internet for general use. Purely for myself. Let it be buggy, but still I wonder, this is my little dream, so to speak
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For some reason, everyone here confuses creating a game, creating libraries and writing the engine itself!
I will try to describe the process of creating an ENGINE:
1. Make a list of functionality and equipment that your engine will control.
2. Collect in a list all the available tools that these devices and operating systems provide.
3. Design the architecture of the kernel.
4. Test the logical interactions of blocks with different configurations.
5. Write hello world on this engine, which will check all the components of the architecture.
50% of the work to create the engine is done.
Further - optimization of everything and everything, and write either for various tasks.
How to start developing games or writing your own game engine?
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