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What gof patterns are used for game development?
Studied GRASP patterns. As far as I understand, they are universal and simply specify the principles of OOP. Helped me develop high-quality architecture for an old project.
Next, I plan to study GoF templates, but I heard the opinion that you don’t need to know all of them. Which ones are used in game development? What does "knowledge of design patterns" mean in vacancies? How is their knowledge tested?
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Google: two or more data types in declaration specifiers
First answer: stackoverflow.com/questions/2098973/two-or-more-da...
Forgot to put a semicolon before bool state_run Go ahead
and google if this solution doesn't work .
heard the opinion that you don't need to know them all
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