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How to start creating a text game?
Hello everyone, I am 15 years old. I want to create a text "quest" similar to "Kid Simulator". I don't know programming languages, except perhaps URQL, but the URQ community is quite small, and most likely a text quest written in "Furka" will not bring any fame. It is also desirable that this simulator be interpreted on Android. I also know the QSP interpreter, but I would like players to be able to play the game without downloading the interpreter. Dear community members, please give me any advice/materials! If you also create games, then I ask you to recommend me a platform/constructor. Thanks in advance!
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Start describing all the logic, the so-called. scenario.
The programming language is secondary here.
I would not write a text game for Android with this level of programming.
It is better to write for a normal computer. Since just with text games, everything is elementary.
And then, when there will be experience - transfer to Android.
Where do you start - with a script.
Write out the scenario, you can even use Mind Maps to understand the game flow.
And then, you are required to sit down to study Android - I think this moment is much easier than the previous one.
You will be required to determine what is needed to make the engine work. This is at least:
The engine can even be self-written. It is believed that the engine is hard work, but for such games it is not.
You need to start with a slice of mechanics and an extremely simplified engine on anything (even in the console, even in Java AWT).
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