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attlear2018-12-15 00:29:55
OpenGL
attlear, 2018-12-15 00:29:55

How to start coding in OpenGL in C# to create 3D applications?

I've read about some so-called "wrappers" like OpenTK and SharpGL that allow you to access the opengl specification from sharpe and work with a number of graphics rendering functions. But all these are standards already accepted by society, and in this regard, I have a question: is it possible to do without libraries, and, coding, directly referring to the video card, driver ..?
I'm currently learning the basics of the language. If you have an answer, please give it a detailed answer or tell us about your experience. Thanks in advance.
PS From the vast number of available libraries, eyes run wide.

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VoidVolker, 2018-12-15
@attlear

Elementary: https://docs.microsoft.com/en-us/windows/desktop/o... - here is a complete description of all API functions, they are used in the same way as any other WinAPI function. The only difficulty you may have is creating a window, I don’t remember exactly what exactly and how to do it there, but I think it’s not a problem to find it on the net. There are a lot of tutorials on OpenGL on the net, for example: https://habr.com/post/111175/
There is nothing super complicated there.

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