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How to smooth graphics in unity for android?
I started testing a 2D game on a real android device at 480x800 resolution api 16. Button sprites are good. Sprites on a playfield that scales and adjusts to fit the screen are bad. Appeared "angularity" in the images. All graphics in png. Everything is great on the iPhone. There is more of a problem in the resolution and density of points, but can you still somehow smooth out these moments?
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