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bxspb2019-12-02 22:06:15
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bxspb, 2019-12-02 22:06:15

How to replace 3d max?

Hello, sad story: once I worked confidently in Max. She rendered cool in ViRey, made rigs, even filmed movements, sold videos, visas to state institutions. Over time, I went into 2d, web, branding .. here the other day I decided to model a mockup for one presentation, and what was my surprise from the realization that the last version in which I worked was max 2009, this was before the appearance of spin design, and even Windows I actually saw it for the last time about 10 years ago,
As a result, when trying to saddle up modern programs for Mac, the OS broke off hard, neither blender, nor Modo, nor Rino, nor the shy (IMHO) Blue or even Mike from the developers of max, I ended up with a parallel with Windows and put the old one good max, and 19, and everything works for itself, and hot keys, and mouse movements, and there were no problems with materials, by the way, in a T-shirt, I didn’t even understand how to convert a cube to poly, in general, my hands remember. I decided that I need to replenish my knowledge in this area, while the trials are hanging, advise the most worthy replacement for Max under mac, something with a similar logic for controlling the viewport, ui and polygonal modeling. important, cool if v-ray was supported, In general, what program to watch lessons in your free time, so that it would not hurt much after max'a? Thanks

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Armenian Radio, 2019-12-02
@bxspb

Blender in gui compatibility mode with max.
It is important to understand that the working methods are the same, the only difference is in the specific sequences of clicking on the menus to get the result, this is mastered quite quickly, since you know what to google.

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