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How to implement voxel destructibility and on what?
There is an idea for one game with such mechanics, but there are no correct options for implementing destructibility. I roughly understood the principle, you have a large voxel consisting of smaller voxels and a model is already created from large voxels, but how to check the connections between them and how to remove their connections?
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Hello. I'm not strong in programming, and I haven't run unity for a long time, but I remember that it has a built-in component that "fastens" two objects, and when there is a strong (adjusted) collision, it "unfastens" these objects
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