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Kot Kotov2020-11-25 14:29:29
3D
Kot Kotov, 2020-11-25 14:29:29

How to implement voxel destructibility and on what?

There is an idea for one game with such mechanics, but there are no correct options for implementing destructibility. I roughly understood the principle, you have a large voxel consisting of smaller voxels and a model is already created from large voxels, but how to check the connections between them and how to remove their connections?

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2 answer(s)
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_Tihiron Rrr_, 2020-11-27
@TihironRrr

Hello. I'm not strong in programming, and I haven't run unity for a long time, but I remember that it has a built-in component that "fastens" two objects, and when there is a strong (adjusted) collision, it "unfastens" these objects

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leksusne, 2016-10-13
@leksusne

Everything turned out to be easier.
Didn't work only in google chrome
Need to send no-cache in headers

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