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How to properly import .fbx into Blender?
So, I want to import a character in the .fbx format, I click in the blender File - Import - .fbx - Model. And it opens like this:
After that, the structure of the skeleton is broken, and when imported into Unity, the animation becomes a nightmare. And if you immediately upload the file to Unity, then everything is fine, and the skeleton is in place. But I need to edit the character in Blender, how can I do it without consequences?
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and how to turn the character after the import along with the animation?
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