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How to properly draw game scene in openGL?
Most sensible openGL lessons come down to drawing a colored triangle. The maximum that they tell is how to load the model. Examples of such introductory lessons: here , here is another lesson on Google code and here (the last one is a detailed introductory lesson, alas, however, not going further than the same triangle).
The problem is that as soon as the writing of the renderer of a real game scene with more than one object begins, problems arise and I, for example, could not find normal lessons on this matter.
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