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How to propagate lighting to an overlaid object texture in OpenGL ES1.0 Android?
How to propagate lighting to an overlaid object texture in OpenGL ES1.0 Android?
Without a texture, the sphere gets diffuse, specular lighting, but with a texture, the object looks two-dimensional due to the lack of specular and diffuse light. I'm only interested in the OpenGL ES 1.0 solution because there is code that can be applied.
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