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How to optimize an Android Game for devices with different screen resolutions?
Hello.
Please tell me how to optimize UI components and images for different Android device resolutions . The game was developed for 540x960 resolution .
Game engine: Unity3d 5.
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Everything seems to be standard there...
Each GUI element has anchor-point's and according to them they are attached to the location on the screen.
Image quality - you can always change it to the one you need when starting the application based on the screen resolution of the device.
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