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How to optimally bake a scene (screenshot)?
The scene is all static, the only dynamic object is the Player. I baked the whole scene.
But there was an error, something like "Out of memory". I thought maybe because of the cache. In the settings Edit -> Preference -> Cache GI, the maximum cache was set to 10GB, and the cache size after the error was almost 10GB. Is it normal? Should I try increasing the maximum allowed cache size? How are such big scenes even baked? Thank you all for your attention!
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Most likely you have fierce settings for baking, exactly on this topic there is an official tutorial , it even comes with a project with two scenes that look the same, but one is baked an order of magnitude faster.
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