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How to move the character around the 3D world?
There is a ground with a mesh collider and a character with a Capsule collider, what is the best way to move the character so that he does not get stuck and does not stop due to the mesh collider (landscape irregularities)?
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If friction is set to zero for materials, then it should not get stuck, unless it hits a strictly perpendicular surface.
Above the terrain, you can raise the Persian collider, since there are many subtleties that are difficult to beat, such as inertia with zero friction, indefinite rotation, bounces of different power, etc.
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