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How to make terrain destruction in Unity3D?
Hello.
Tell me please.
I want to make a destructible terrain in Unity3D. Every time a projectile hits, the terrain crumbles, it can hit a cannon or fill up a house, etc.
Can I use the 3dx max RayFire Tool plug-in for this?
www.youtube.com/watch?v=bFOJO4XwO9A
My task is to simulate different terrain destruction each time, which will depend on the impact force, vector direction, wind strength, etc.
If I'm not mistaken, then in this plugin I can simulate only one kind of explosion or not?
Is it possible to do something similar in Unity3D? Maybe you should use prefabs?
If so, how?
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1) Shatter ToolKit
u3d.as/content/gustav-olsson/shatter-toolkit/1Zd
forum.unity3d.com/threads/95979-Shatter-Toolkit
2) PieceMaker
u3d.as/content/marrrk/piecemaker-mesh-destruction/1RP
forum.unity3d.com/threads/82715-Piecemaker-%28Destruction-Creator%29
This is a rather non-trivial task, I do not think that it will be possible to find a simple and free solution.
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