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Yuri Chumakov2015-09-04 19:39:42
Game development
Yuri Chumakov, 2015-09-04 19:39:42

What servers for free-to-play games to prefer?

I know that there are cloud and stationary servers. Which ones are better suited for an f2p project with a relatively small (about 600,000-800,000 rubles) budget? It is clear that it came out powerful enough, and with easy extensibility of the maximum players.

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Andrey Nikiforov, 2015-09-04
@prohodchik_ambgames

Depends on many parameters.
At a minimum, you need to know how much resources you need per user, how many users are expected, with what peaks, and so on. Adjust for memory leaks.
Cloud servers have one major advantage over iron servers - you can quickly get a performance boost (often automatically) or the required number of machines to create a cluster.
Plus, the virtualization infrastructure is maintained not by you, but by the cloud service provider.
However, iron servers win in terms of money - they are cheaper.
To summarize: if you expect constant resource consumption and a small increase in users, a more or less even server load schedule - look towards iron machines.
If you expect big jumps in load, the need to cluster the solution - cloud servers will be more convenient for you.
It's a naive approach, but it works.

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