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What are the features of the GameMaker and Construct engines?
What are these engines generally capable of, what kind of games are obtained?
Let's say the logic of hostile creatures is spawn time, combat style, intelligence (for example, attack if the player loses an object from view).
Is it possible to create a map with an open world (2D), add an online mode so that players interact with each other and the environment?
As for the field of view also - is this possible? Since the game is 2D, the player's model will rotate symmetrically on two sides, make the field cone-shaped from the eyes, and the area would be illuminated in the field of view.
In general, what are the capabilities of these engines approximately enough for, well, something can be added with the scripts that are built into them.
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Take something more "adult" for such a task: Unity or Unreal Engine (UE).
Weak opportunities.
Good for something simple. But further, when difficulties begin, when complex graphics are needed, when there are a lot of game mechanics, and all of them will be intertwined with each other in a unique way, then it will simply not be convenient to use such engines.
In addition, when you decide to optimize your game, you will find that it is also difficult or impossible.
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