A
A
Alexander Petrov2021-11-10 16:26:32
Blender
Alexander Petrov, 2021-11-10 16:26:32

How to make dependent materials in Blender?

Let's make Lego pieces. All parts have the same level of roughness, reflections and so on, but different colors.
Is it possible to make it so that there is a main material and another one is superimposed on it, which only changes the color?

Answer the question

In order to leave comments, you need to log in

2 answer(s)
Y
yellingorange, 2021-11-11
@Mirkom63

Use node "Object info" , output "Color". This parameter is taken from Viewport Display -> Color, which is set for each object separately. Thus, you will have one material for all objects, the diffuse color of which changes based on the attributes of the object.
618c7fdbf1ea4633340921.jpeg
you can download an example from the link:
https://drive.google.com/file/d/1V79Ojg_TrFtXxwbp5...

P
paran0id, 2021-11-11
@paran0id

But what if we pack the material into a self-made node with a color as input? Something like this: https://youtu.be/_bxAQM0pnzs

Didn't find what you were looking for?

Ask your question

Ask a Question

731 491 924 answers to any question