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How to make complex bevels?
I’m thinking of what to approach, to simulate a midi controller, first I decided to pull out the extrusion with a nerbs spline of the front projection. Now I’m thinking how I will then round these edges ... Does anyone have any thoughts? Maybe it’s easier to model such things differently? thanks
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It is convenient to model such things through a rough polygonal base, on which anti-aliasing is then applied. All of these chamfers and radii can then be controlled simply by changing the size of the chamfer on the base.
3ds Max and Cinema 4d studio did not use.
I'm a bit dabbled in Blender. There, I would do it first by breaking the edges of the rectangle into more parts (for smoothness), and then by proportional editing bend the edges as it should (most likely choosing proportionality approximately like a Gausian). And at the end I would add chamfers (bevel).
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