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How to implement physics for a shot?
How can you make sure that when shooting at a character, different factors are taken into account, for example, a bulletproof vest is on the character and from a short distance the bullet should pierce it, but from a long distance it should not, or for example, not just hit the character, but hit him in the leg or in the arm, and this should be like then take into account
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In order for different factors to be taken into account, you need someone who will take them into account.
Hire someone or do it yourself
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