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How to implement multiplayer in Android application on Unity3D engine?
An answer is required to the question about the implementation of multiplayer in an Android application based on the Unity3D engine.
Are there any differences between building multiplayer for Android and, for example, Windows games? Or will multiplayer be like a cross-platform feature? Perhaps there is some material, Google did not give answers. I know that there is a Google Play Game Service, but I don’t quite understand how it can be used to implement such functionality, thanks for the help!
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There is no difference in the implementation of multiplayer for platforms, especially for units. There except that low-level things of work with a network can differ.
By means of implementation. If you need real-time multiplayer, then only your own server that will synchronize players and even count everything for them. And the client is a stupid server data view.
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