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Do you mean orientation?
There was such a problem, but on the latest versions of the template it seems to have been fixed. Before that, it was decided by such a half-crutch.
go to GameConfig.h and change this:
#if defined(__ARM_NEON__) || TARGET_IPHONE_SIMULATOR
#define GAME_AUTOROTATION kGameAutorotationUIViewController
#if defined(__ARM_NEON__) || TARGET_IPHONE_SIMULATOR
#define GAME_AUTOROTATION kGameAutorotationCCDirector
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