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How to fix Unity shader rendering issue on some graphics cards?
Hello. I have a problem: when I load third-party shaders into Unity (mostly water shaders in their respective packs), they are not displayed (most of them), i.e. just a pink surface is visible. I googled that this problem occurs on certain video cards, + it turned out that in the properties of shaders Unity writes that indeed, such a video card is not suitable.
Is it possible to fix the problem somehow?
geforce gt 640m graphics card
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