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How to find overlapping polygons in 3ds max?
I use the cut tool and sometimes, for some reason, when cutting polygons, broken polygons appear that intersect themselves and other polygons. What can be done about it? The problem is that it is not immediately noticeable, but only sometimes when the texture starts to stretch because of this. Is there some kind of script that searches for and selects similar polygons?
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The STL Check modifier will help you quickly check the model for errors.
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