Answer the question
In order to leave comments, you need to log in
How to fill gaps in C#/Unity3d knowledge?
Question No. 1: I
studied C# on the Internet from various videos in the style of: "How to learn C# in an hour", "What are variables", "OOP basics".
Now I have a good understanding of this language at a basic level (I think, almost June), I can write simple programs.
Can you suggest literature to fill in the gaps?
But there are a couple of nuances:
1) I do not want to learn again what cycles, variables, etc. are.
2) I obviously do not reach the literature above average in the style of "For professionals".
Question number 2
I have the same problem with Unity (I studied this engine in fragments, like C#, so I need literature to fill in the gaps. Preferably not Unity manuals, something more structured, because there, in fact,
You can answer only one question or combine them.
Answer the question
In order to leave comments, you need to log in
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question