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Sergey Shilov2016-12-03 20:37:55
JavaScript
Sergey Shilov, 2016-12-03 20:37:55

How to export from 3D Max to three.js?

Friends, hello! I've run into an unusual problem and I'm asking for help. I am implementing a project in which a 3D model of a ski mask should participate. Initially, video and timing manipulation were planned, but it turned out that the lack of an alpha channel in the video severely limits the design and it was decided to switch to a native 3D object inside the web document, that is, to three.js. I have read a lot of material on the Internet on how to export from 3d max to three.js, but all these tutorials are relevant for models such as: a cube, a ball, a box, and the like, but everything is more complicated for me.
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Yes, you understood correctly, the mask model does not consist of a hollow frame, but of a whole set of parts, at some point the site will need an animation of the explosion diagram.
In general, tell me how to be in such a situation? Drawing a mask from scratch in some blender is not an option, we work with what we have. As far as I know, the export from 3dmax to three.js itself carries a "heap of garbage" and this is also a problem.
At the output, I plan to get something like this: https://www.sirinlabs.com/

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1 answer(s)
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Vladislav Gritsenko, 2016-12-16
@webmagisters

GEOMETRY
There is a geometry export script here: https://github.com/mrdoob/three.js/tree/dev/utils/...
You can export each element separately, or the entire geometry.
I xs, they will be separated during import if they are exported from max in a bunch, but it's worth a try. Then you can load these models through THREE.JSONloader.
There is also an alloader: https://github.com/antlafarge/ALLoader
Materials will need to be made in three and stretched over the entire geometry or for each of his children.
As far as I know, you can only get skeletal animation from max in tria, the usual animation may not work, or maybe I'm wrong. But I don't see anything difficult to do in THREE. If this is difficult for you, then this is a topic for another question.

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