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How to develop a simple program for Mac OS X
So, sir.
In the presence of a desire to sketch a program for makos. It’s reluctant to use a database or any spreadsheets, because the first is “from a cannon to sparrows”, the second is possible, but you want to get experience in developing for a poppy.
The basis of the interface is a plate with columns of the type “integer (row number, so also immutable) | string | date | float | date | float | line".
From the functionality - adding / deleting / editing elements, statistical functions (average, maximums / minimums), sorting by different columns, and that's all, in general. Well, you can still build graphs according to the table data.
The opinion of those present about the optimal toolkit (including the programming language), the organization of data storage, and I don’t-know-what-I-else-missed is interesting.
Mac development experience — 0, average knowledge of C++ and *nix systems, minimal experience with Qt.
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If you want Mac development experience, then Objective-C, Cocoa. I also recommend Core Data for your purposes and pay attention to Cocoa Bindings. The task presented by you is solved on Cocoa not very hard. Using Cocoa Bindings, you can map the contents of the database into a table with almost no code :)
I would do it using wxWidgets as the GUI and either Python or Lua as the programming language.
But the Qt + C++ variant also has the right to life.
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